Interactive key rebinds, and it happens to come with a ricocheting puzzle platformer!

Or at least, 2 levels.  I'll be honest, a lot of my time was getting that key rebind menu up and infinitely scalable.  Then a lot of my other time went to making the confetti when you score.  But hey, at least a lot of my time beyond THAT went to abandoning the physics system and instead writing custom code for the ball.  Mostly because I wanted it to get hitstun at extreme speeds.

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